Tiebreak Systems Overview
1. Modified Median System
- Definition: Used when players tie with an even score (exactly half of the maximum possible score).
- How it works:
- For players with even scores: Exclude both the highest- and lowest-scoring opponents’ scores.
- For players with non-even scores:
- If tied with a plus score: Disregard only the lowest-scoring opponent’s score.
- If tied with a minus score: Disregard only the highest-scoring opponent’s score.
2. Solkoff System
- Definition: Similar to the Median system, but no opponents’ scores are discarded. All opponents’ scores are included in the calculation.
3. Cumulative System
- Definition: Adds up the cumulative (running) score for each round.
- How it works:
- Example: If a player’s results are win, loss, win, draw, loss, the cumulative scores per round would be 1, 1, 2, 2.5, 2.5. The total is 9 (1+1+2+2.5+2.5).
- If another player’s sequence is 1, 2, 2.5, 2.5, 2.5, the total is 10.5 (1+2+2.5+2.5+2.5).
- The player who scores earlier generally has a higher tiebreak, as they likely faced tougher opposition later.
- Adjustments:
- Subtract 1 point for each unplayed win or full-point bye.
- Subtract 0.5 point for each unplayed draw or half-point bye.
4. Cumulative of Opposition
- Definition: Calculate the cumulative tiebreak points for each opponent (as above), then sum these values for all opponents.